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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> 
<span class='line'> 28</span> </span><span class="COMM">/** &lt;p> cc.AtlasNode is a subclass of cc.Node that implements the cc.RGBAProtocol and&lt;br/>
<span class='line'> 29</span>  * cc.TextureProtocol protocol&lt;/p>
<span class='line'> 30</span>  *
<span class='line'> 31</span>  * &lt;p> It knows how to render a TextureAtlas object.  &lt;br/>
<span class='line'> 32</span>  * If you are going to render a TextureAtlas consider subclassing cc.AtlasNode (or a subclass of cc.AtlasNode)&lt;/p>
<span class='line'> 33</span>  *
<span class='line'> 34</span>  * &lt;p> All features from cc.Node are valid, plus the following features:  &lt;br/>
<span class='line'> 35</span>  * - opacity and RGB colors &lt;/p>
<span class='line'> 36</span>  * @class
<span class='line'> 37</span>  * @extends cc.Node
<span class='line'> 38</span>  */</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="NAME">cc.AtlasNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Node.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.AtlasNode# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="NAME">RGBAProtocol</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">    </span><span class="COMM">//! chars per row</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">    </span><span class="NAME">_itemsPerRow</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="COMM">//! chars per column</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">    </span><span class="NAME">_itemsPerColumn</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="COMM">//! width of each char</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">    </span><span class="NAME">_itemWidth</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="COMM">//! height of each char</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">    </span><span class="NAME">_itemHeight</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="NAME">_colorUnmodified</span><span class="PUNC">:</span><span class="NAME">cc.c3b</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="WHIT">    </span><span class="NAME">_textureAtlas</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="COMM">// protocol variables</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">    </span><span class="NAME">_isOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="NAME">_blendFunc</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">    </span><span class="NAME">_opacity</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="NAME">_color</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">    </span><span class="NAME">_originalTexture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="COMM">// quads to draw</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">    </span><span class="NAME">_quadsToDraw</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="NAME">_uniformColor</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 60</span> 
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="COMM">/** initializes an cc.AtlasNode  with an Atlas file the width and height of each item and the quantity of items to render
<span class='line'> 62</span>      * @param {String} tile
<span class='line'> 63</span>      * @param {Number} tileWidth
<span class='line'> 64</span>      * @param {Number} tileHeight
<span class='line'> 65</span>      * @param {Number} itemsToRender
<span class='line'> 66</span>      * @return {Boolean}
<span class='line'> 67</span>      */</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">    </span><span class="NAME">initWithTileFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">itemsToRender</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"title should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">        </span><span class="NAME">this._itemWidth</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">        </span><span class="NAME">this._itemHeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 72</span> 
<span class='line'> 73</span> </span><span class="WHIT">        </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.white</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">        </span><span class="NAME">this._colorUnmodified</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.white</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">        </span><span class="NAME">this._isOpacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> 
<span class='line'> 78</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> 
<span class='line'> 81</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TextureAtlas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">        </span><span class="NAME">newAtlas.initWithFile</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">itemsToRender</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">        </span><span class="NAME">this.setTextureAtlas</span><span class="PUNC">(</span><span class="NAME">newAtlas</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> 
<span class='line'> 85</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">            </span><span class="NAME">this._originalTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 88</span> 
<span class='line'> 89</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._textureAtlas</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: Could not initialize cc.AtlasNode. Invalid Texture."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 93</span> 
<span class='line'> 94</span> </span><span class="WHIT">        </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">        </span><span class="NAME">this._updateOpacityModifyRGB</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> 
<span class='line'> 97</span> </span><span class="WHIT">        </span><span class="NAME">this._calculateMaxItems</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 98</span> 
<span class='line'> 99</span> </span><span class="WHIT">        </span><span class="NAME">this._quadsToDraw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">itemsToRender</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>100</span> 
<span class='line'>101</span> </span><span class="WHIT">        </span><span class="COMM">//shader stuff</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">        </span><span class="COMM">//this.setShaderProgram(cc.ShaderCache.getInstance().programForKey(kCCShader_PositionTexture_uColor));</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">        </span><span class="COMM">//this._uniformColor = glGetUniformLocation( this.getShaderProgram().getProgram(), "u_color");</span><span class="WHIT">
<span class='line'>104</span> 
<span class='line'>105</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>108</span> 
<span class='line'>109</span> </span><span class="WHIT">    </span><span class="COMM">/** updates the Atlas (indexed vertex array).
<span class='line'>110</span>      * Shall be overriden in subclasses
<span class='line'>111</span>      */</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">    </span><span class="NAME">updateAtlasValues</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.AtlasNode:Abstract updateAtlasValue not overriden"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>115</span> 
<span class='line'>116</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>117</span>      * @param {CanvasContext} ctx   CanvasContext
<span class='line'>118</span>      */</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">    </span><span class="NAME">draw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>122</span> 
<span class='line'>123</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">            </span><span class="COMM">//TODO for WebGL</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">            </span><span class="COMM">//cc.NODE_DRAW_SETUP();</span><span class="WHIT">
<span class='line'>126</span> 
<span class='line'>127</span> </span><span class="WHIT">            </span><span class="COMM">//ccGLBlendFunc( this._blendFunc.src, this._blendFunc.dst );</span><span class="WHIT">
<span class='line'>128</span> 
<span class='line'>129</span> </span><span class="WHIT">            </span><span class="COMM">//var colors = [this._color.r / 255.0, this._color.g / 255.0, this._color.b / 255.0, this._opacity / 255.0];</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">            </span><span class="COMM">//this.getShaderProgram().setUniformLocationWith4fv(this._uniformColor, colors, 1);</span><span class="WHIT">
<span class='line'>131</span> 
<span class='line'>132</span> </span><span class="WHIT">            </span><span class="COMM">//this._textureAtlas.drawNumberOfQuads(this._quadsToDraw, 0);</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>135</span> 
<span class='line'>136</span> </span><span class="WHIT">    </span><span class="COMM">/** cc.AtlasNode - RGBA protocol
<span class='line'>137</span>      * @return {cc.Color3B}
<span class='line'>138</span>      */</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">    </span><span class="NAME">getColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._isOpacityModifyRGB</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._colorUnmodified</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>145</span> 
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>147</span>      * @param {cc.Color3B} color3
<span class='line'>148</span>      */</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">    </span><span class="NAME">setColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">color3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._color.r</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">color3.r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._color.g</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">color3.g</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._color.b</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">color3.b</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._colorUnmodified</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> 
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cacheTextureForColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getTextureColors</span><span class="PUNC">(</span><span class="NAME">this._originalTexture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cacheTextureForColor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._originalTexture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureRect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tx.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tx.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">colorTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.generateTintImage</span><span class="PUNC">(</span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cacheTextureForColor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._color</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureRect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">img</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">                    </span><span class="NAME">img.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorTexture.toDataURL</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">                    </span><span class="NAME">this.setTexture</span><span class="PUNC">(</span><span class="NAME">img</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>168</span> 
<span class='line'>169</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._isOpacityModifyRGB</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">            </span><span class="NAME">this._color.r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color3.r</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">            </span><span class="NAME">this._color.g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color3.g</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">            </span><span class="NAME">this._color.b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color3.b</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>175</span> 
<span class='line'>176</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>177</span>      * @return {Number}
<span class='line'>178</span>      */</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">    </span><span class="NAME">getOpacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._opacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>182</span> 
<span class='line'>183</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>184</span>      * @param {Number} opacity
<span class='line'>185</span>      */</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">    </span><span class="NAME">setOpacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">opacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">        </span><span class="NAME">this._opacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">opacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">        </span><span class="COMM">// special opacity for premultiplied textures</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">        </span><span class="COMM">//if (this._isOpacityModifyRGB) {</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">        </span><span class="COMM">//    this.setColor(this._colorUnmodified);</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">        </span><span class="COMM">//}</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>193</span> 
<span class='line'>194</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>195</span>      * @param {Boolean} value
<span class='line'>196</span>      */</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">    </span><span class="NAME">setOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oldColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">        </span><span class="NAME">this._isOpacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">        </span><span class="NAME">this._color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">oldColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>202</span> 
<span class='line'>203</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>204</span>      * @return {Boolean}
<span class='line'>205</span>      */</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">    </span><span class="NAME">isOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._isOpacityModifyRGB</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>209</span> 
<span class='line'>210</span> </span><span class="WHIT">    </span><span class="COMM">/** cc.AtlasNode - CocosNodeTexture protocol
<span class='line'>211</span>      * @return {cc.BlendFunc}
<span class='line'>212</span>      */</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">    </span><span class="NAME">getBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._blendFunc</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>216</span> 
<span class='line'>217</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>218</span>      * @param {cc.BlendFunc} blendFunc
<span class='line'>219</span>      */</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">    </span><span class="NAME">setBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">dst</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>226</span> 
<span class='line'>227</span> </span><span class="WHIT">    </span><span class="COMM">// cc.Texture protocol</span><span class="WHIT">
<span class='line'>228</span> 
<span class='line'>229</span> </span><span class="WHIT">    </span><span class="COMM">/** returns the used texture
<span class='line'>230</span>      * @return {cc.Texture2D}
<span class='line'>231</span>      */</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">    </span><span class="NAME">getTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>235</span> 
<span class='line'>236</span> </span><span class="WHIT">    </span><span class="COMM">/** sets a new texture. it will be retained
<span class='line'>237</span>      * @param {cc.Texture2D} texture
<span class='line'>238</span>      */</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">    </span><span class="NAME">setTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.setTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">        </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">        </span><span class="NAME">this._updateOpacityModifyRGB</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>244</span> 
<span class='line'>245</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>246</span>      * @param {cc.TextureAtlas} value
<span class='line'>247</span>      */</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">    </span><span class="NAME">setTextureAtlas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>251</span> 
<span class='line'>252</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>253</span>      * @return {cc.TextureAtlas}
<span class='line'>254</span>      */</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="NAME">getTextureAtlas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>258</span> 
<span class='line'>259</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>260</span>      * @return {Number}
<span class='line'>261</span>      */</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">    </span><span class="NAME">getQuadsToDraw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._quadsToDraw</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>265</span> 
<span class='line'>266</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>267</span>      * @param {Number} quadsToDraw
<span class='line'>268</span>      */</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="NAME">setQuadsToDraw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">quadsToDraw</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">        </span><span class="NAME">this._quadsToDraw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quadsToDraw</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>272</span> 
<span class='line'>273</span> </span><span class="WHIT">    </span><span class="NAME">_calculateMaxItems</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">            </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">            </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">        </span><span class="NAME">this._itemsPerColumn</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._itemHeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">        </span><span class="NAME">this._itemsPerRow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._itemWidth</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>284</span> 
<span class='line'>285</span> </span><span class="WHIT">    </span><span class="NAME">_updateBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">        </span><span class="COMM">/* if (!this._textureAtlas.getTexture().hasPremultipliedAlpha()) {
<span class='line'>287</span>          this._blendFunc.src = gl.SRC_ALPHA;
<span class='line'>288</span>          this._blendFunc.dst = gl.ONE_MINUS_SRC_ALPHA;
<span class='line'>289</span>          }*/</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>291</span> 
<span class='line'>292</span> </span><span class="WHIT">    </span><span class="NAME">_updateOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">        </span><span class="COMM">//this._isOpacityModifyRGB = this._textureAtlas.getTexture().hasPremultipliedAlpha();</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>295</span> 
<span class='line'>296</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> 
<span class='line'>298</span> </span><span class="COMM">/** creates a cc.AtlasNode  with an Atlas file the width and height of each item and the quantity of items to render
<span class='line'>299</span>  * @param {String} tile
<span class='line'>300</span>  * @param {Number} tileWidth
<span class='line'>301</span>  * @param {Number} tileHeight
<span class='line'>302</span>  * @param {Number} itemsToRender
<span class='line'>303</span>  * @return {cc.AtlasNode}
<span class='line'>304</span>  * @example
<span class='line'>305</span>  * // example
<span class='line'>306</span>  * var node = cc.AtlasNode.create("pathOfTile", 16, 16, 1);
<span class='line'>307</span>  */</span><span class="WHIT">
<span class='line'>308</span> </span><span class="NAME">cc.AtlasNode.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">itemsToRender</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AtlasNode</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ret.initWithTileFile</span><span class="PUNC">(</span><span class="NAME">tile</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileWidth</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tileHeight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">itemsToRender</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> </span></pre></body></html>